PUBLISHED TITLES
Here is a list of published game titles I've worked on since 1996. I've filled a variety of roles including art director, creative director, producer, painter, concept artist, narrative designer, game designer, technical artist, UI artist, environment artist, 3D animator, 3D modeler, and more. Tap images for more.
Disney Fairies: Hidden Treasures
An episodic adventure game series published by Microsoft Games for the Surface tablet and Windows 8; developed by HitPoint Studios in 2012-2013. I painted over 3D renders to create parallaxing scenes, and managed the UI elements such as achievements, minigames and the welcome hub. It has been the #1 paid game in the Windows store for some time.
Adera
An episodic adventure game with both minigames and hidden object puzzles published by Microsoft Studios for the Surface and Windows 8 and developed by HitPoint Studios in 2012. I was narrative designer handling creation and technical integration of VO dialog and game text. I helped write the original plot for the series and designed minigames. I also maintained the design guide, walkthroughs and playtested heavily.
The Secrets of Arcelia Island
A minigame/puzzle adventure published by Big Fish Games and developed by HitPoint Studios in 2011. I created original landscape concepts for the main scenes and helped develop the original characters. I also managed the outsourcing of final painted characters and scenes.
Build-a-lot: The Elizabethan Era
The fifth title in the Build-a-lot series; A time management real estate game publishe by Hipsoft and developed by HitPoint Studios in 2010. I was art director overseeing and contributing to the creation and integration of buildings, landscapes, characters, fx and interface.
CLUE: Accusations & Alibis
A hidden object puzzler with deduction gameplay and minigames based on the modernized CLUE boardgame published by RealArcade and developed by HitPoint Studios in 2009. I was Art Director and oversaw outsourcing of 3D modeling. I reworked cameras and lighting in V-Ray. I also developed art for the interface and minigames in Flash.
Fate: The Cursed King
The 4th game in Fate series which introduced teams and trading online published by WildTangent an Encore; developed by HitPoint Studios in 2011. I was producer and creative director managing 2D and 3D outsource creation of monsters, animations, settings and more. I integrated and was involved in all aspects of game art using 3DSMax.
Game Table Online
For almost a decade (2006-current) I've been the artist for Game Table Online. They convert boardgames into online versions of boardgames. GTO partnered with Hasbro and Wizards of the Coast to convert such games as Axis & Allies, Battle Cry and Roborally. I've worked on integrating the art and interface for about 16 of these projects over the years.
Majesty: The Fantasy Kingdom Sim
I was lead artist on this game published by Infrogrames and Hasbro Interactive, developed by Cyberlore Studios from 1996-2000. I concepted a large chunk of the heroes, monsters, buildings, and environment. I led all aspects of game art creation. This was a multi-year project and certainly a labor of love. It has since had several sequels developed by other studios. Check 'em out!
Heroes of Might and Magic 2 Expansion
This was one of my first projects using 3DStudio (no Max yet) and was published in 1997 by 3DO/New World Computing and developed by Cyberlore Studios. I was lead artist in charge of creating cutscenes segues and heading the production and integration of game art. Pixeltastic!