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GAME DESIGN

 

I use Excel, MSWord, Powerpoint, Visual Studio and the like for documentation and Google tools for flowcharts and diagrams.

I was Game Designer on Adera.  Adera is an episodic adventure game designed especially for the Surface Tablet published by Microsoft.  I helped to develop the story plot and dialog script.  I managed and helped developed the pipeline for all game text.  I designed and developed minigames.  I maintained and wrote the design guides and other spin-off game spec for both the internal team and the client.   

I co-designed and managed Fate with other remote designers.  That meant balancing gameplay metrics including attributes and parameters of items, monsters, and locations.   I twiddled and tweaked the random generators for dungeon layout and populations.  I helped develop the premise and stories.  I adjusted and integrated all equipment and weapons and pets a hero could have.  I added crosshairs for all points of interest and special fx in towns meaning where an NPC might stand or a torch flickers.   This role had numerous varied and detailed tasks that required close coordination with the rest of the team.

 

 

 

 

 

 

 

 

 

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