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RECENT WORK

I've updated the slideshow below to include some work of mine from 2014.  For Book of Heroes by Venan I created a fantasy weapon set modeled in 3D and touched up in 2D.  I created the background and hidden objects for a bunch of Seaside Hideaway scenes, a game published by HitPoint.  There are also some environment parallax panoramas I worked on for a Little Mermaid game and a Disney Fairies game, both published by Microsoft.

book_of_heroes_TIER18.jpg
seaside_hideaway_2014_a.jpg
seaside_hideaway_2014_d.jpg
seaside_hideaway_2014_c.jpg
seaside_hideaway_2014_b.jpg
Ep4Sc2_arch_showcse.png

Tink needs to collect a bunch of stuff to make a boat out of a gourd.

ep3sc1_showcase.png

Inside the great tree preparations for a fall themed party are warming up.

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Tink has to make a cottonpuff balloon. Her house is in the background.

sunflower_gully_showcase.png

Sunflower gully just after a rainstorm. She has to do something with rainbows and crickets as I recall.

ep3sc2_showcase.png

Inside Tink's messy teapot home.

ep1_sc2_throne_room_showcase.png

Triton's throne room is getting decorated for a special event.

ep1_sc4_scuttles_rock_showcase.png

Just below Scuttle's Rock are some interesting caves.

ep1_sc5_captains_cabin_showcase.png

Inside a spooky shipwreck some items are amazingly preserved.

ep1_sc1_sunken_ship_showcase.png

A sunken shipwreck scatters treasure and other goodies.

TECHNIQUE

WEAPON SET: I modeled the weapons in 3DMax and painted over in Photoshop CS6.  They are intended to be shown with a static 2D paperdoll in game.

 

SEASIDE: These scenes are a combination of intense photo collage and paintover.  Each scene has 75 hidden objects in separate layers above the background.  Some items are masked.

 

DISNEY PANORAMAS:  I used Photoshop CS6 to paint over 3D renders based on a greyscale pencil concept.  These images have 5 or 6 parallaxing layers that slide at different rates creating a greater sense of immersion in game.  Not shown are the animated characters and dynamic fx.

 

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